
Lanturn
Attack「Electric Ball」 LL ・ 70
Evolution line
- Basic: Chinchou A4-064, Chinchou PA-095, Chinchou B3-057
- Stage 1: Lanturn ex A4-065, Lanturn B3-058
Good partners
- Electrical Cord — Keeps Energy on the Bench when a Lightning Pokémon is Knocked Out
- Elemental Switch — Moves Fire, Water or Lightning Energy from the Bench to the Active Pokémon
- Sightseer — Searches Stage 1 Pokémon from your deck
- Training Area — Stage 1 Pokémon do +10 damage
- Electric Generator — Attaches Energy to a Benched Lightning Pokémon
- Elegant Cape — Stage 1 Pokémon get +30 HP
- Skyla — Switches out an Active Stage 1 Pokémon
- Magneton — Stores Lightning Energy on the field
Printings
- Pulsing Aura B3-058 ◊◊